Showing posts with label [:]. Show all posts
Showing posts with label [:]. Show all posts

Saturday, April 14, 2012

Gargoyle bandaid fix incomplete

[:1]Previously Unholy Deathknights had to perform a maneuver dubbed Gargoyle Twsting. This is when you quickly face away from the boss in order to summon your gargoyle outside of the boss's melee range, thus preventing the gargoyle from being tempted to melee the boss and lose dps.

The current fix simply forces the gargoyle to move OUT of melee range if you summon him in the boss's melee range in order to resume gargoyle strikes. Now, if you summmon your gargoyle while facing the boss he will waste time moving out and possibly lose a few casts. I noticed this on Ultraxion (who already has some SERIOUS problems with unholy deathknights' death and decay) where my gargoyle only casted 14 gargoyle strikes per use, fully raid buffed. I can go to a dummy in SW and summon him away from the dummy and he will get 16 on average. If I summon the gargoyle while facing the dummy he moves out of melee range and only gets an average of 15 casts off.

What should have been done is to simply allow the gargoyle to cast while in melee range.

I'd like the rest of the DK community to investigate this further and QQ here as needed, thanks.


i've said many, many times before - dancing rune weapon is way better compared to gargoyle

but nooo, they just hafta kill blood dps and making it tank only
i've said many, many times before - dancing rune weapon is way better compared to gargoyle

but nooo, they just hafta kill blood dps and making it tank only


That doesn't have anything to do with this thread, let alone why Blood was the best choice for a tank spec.

OP: just do a 45 degree turn, it's not like it's hard.
This makes me mad and happy at the same time. When I first saw my gargoyle come down on Ultraxion, then take it's time to fly back up, I realized something was wrong.

Simple fact of the matter is, this raises the skill cap for Unholy back up to slightly closer to where it was in T11. I don't think that's a bad thing.
This makes me mad and happy at the same time. When I first saw my gargoyle come down on Ultraxion, then take it's time to fly back up, I realized something was wrong.

Simple fact of the matter is, this raises the skill cap for Unholy back up to slightly closer to where it was in T11. I don't think that's a bad thing.

In what way, shape or form does it raise Unholy's skill cap? Turning slightly when casting Gargoyle doesn't require any skill at all. You just need to be aware that the Gargoyle is still buggy even after the 4.3 fix, which most players will find out from reading the forums or EJ, not from any innate player skill.

It's a little disheartening that the Gargoyle still has issues even after Blizzard made a pass at fixing it, although it's still a huge improvement over the thing trying to melee haha.
they should have just made the melee and ranged damage even and that would have solved the problem...

PVP specs

[:1]Alright I've looked on 3 different sites including these forums and can't really seem to get a straight answer as to what a solid spec is for PVP.

I don't have the time or resources to theorycraft and figure this out my self. Could someone maybe enlighten me with a few links? A rotation I can learn from would be ideal too.

Thanks in advanced.
http://www.arenajunkies.com/topic/191453-dk-basics/

Also, check out my specs
and remember the reforge rules

Unholy = Haste
Frost = Mastery
I like Unholy a lot more because, well, I've always used it. I would love Unholy more if we got old Unholy Blight back too, one can dream...

Unholy has quite a bit of utility but lower, if any, burst. Frost has much more burst but less utility. They both have their places in PvP.

Also, rotations are never set in stone for PvP. You use abilities as you need to. But seeing as you're asking nicely, I'll give you a few pointers for Unholy. Because I know almost nothing of Frost.

Keep diseases rolling at all times.
Always have Unholy Blight ticking on your main target.
Empower Timmy the Ghoul as soon as possible.
Use Festering Strike to consume blood and frost runes and convert those into death runes.
Use Necrotic Strike to absorb healing, this actually helps oom a healer relatively quickly if you can push out decent damage.
Use Scourge Strike when you're going for a kill.
Wow thank you both! Those 2 posts were more helpful than some of the guides I've read!

If anyone else wants to contribute, please do! Thanks again!
Some things for uh that are not immediately obvious-
-Deaths advance is a buff put on you when your runes go on cooldown not a effect that persist while the runes are on cooldown
-icebound fortitude and lichborne break effects on activation you don't have to preempt application.
-unholy frenzy=cc break not dmg buff cast on team mates when there sheeped and sutch
-You can overheal you ghoul and the death coils still count tords shadow infusion, say you got 3 stacks and 56 runic power and no runes or horn/empower you can heal ghoul to get 2 coils off to buff him up faster, its not worth solely healing him if he's at full just to buff this up but it does help in situations like the above
-ebon plague bringer counts as a 3rd disease(did not know for longest time), the 9% is static on this as well at ranks 1 and 2 so 1 point is absolutely mandatory 2 is arguable
-unholy blight is refreshed not stacked
-macro dark command targeting focus into horn it will keep healers in combat so can't drink (horn is on gcd dark cmd is not btw)
-necrotic debuff is a 10 second "aura" the healing reduction stacks but the duration is the same for them all if you have used it 3 times in 9 seconds after the first if it hasn't been healed through if you nectrocic again the totall amount stacked up will last another 10 seconds as long as you reffresh this it will not go away incramentaly due to time
-don't expect gargoyle to do what you want it to it has a mind of it's own.......(agro!?!?!?GTFOWTF, and ya hunter pets growl and sutch will piss you off)
Thats all I can think of that wasn't obvious to me right as I specced into uh the first time after power lvling to 85.
#showtooltip Summon Gargoyle
/use Vicious Gladiator's Badge of Victory
/cast Unholy Frenzy
/cast summon gargoyle
/focus pettarget
/petfollow
/petattack
/petattack [@focus]
is a good macro for gargoyle if he switches target simply press it again to put him back on your target i also would take unholy frenzy part out because its better to use as a cc breaker then a buff...

Hey listen, here is something you need to consider when choosing what talent your going to spec in for PVP, to me what type of partner or teammates you have is very important.

For instance, and remember this is just a opinion ^^

Frost - Works best with another class that hits hard, Warrior, or a Healer, like a Feral Druid which has great crowd control spells along with heals and bleeds.
For a Frost DK you are going for the Blow out.

Blood - Works best with another class that hits hard also, but you play more of a supporting role with your damage and depend more on yourself for survival by using your heals. A Frost Mage is a perfect match for a Blood DK.

Unholy - Unholy is a run and gun spec, more of a utility player, you have great mobility and bleeds along with cool perks like having a Ghoul and Gargoyle. A Rogue matches very well with Unholy DK's.

Now I'm sure plenty of Trolls will tear this apart but it is just my opinion from playing over the years, but at the very least I hope it shows that who you partner up with in PVP ( ARENA ) works hand in hand with what talent tree you choose.

STRINGS
usually frost goes great with other melee classes while unholy goes well with casters such as spriest locks ects

Soulshifter Vortex Blood DKs opinions?

[:1]So just go this baby wednesday night from a 6/8 clear of Dragonsoul with the guild. Looks amazing the stamina alone is great. The proc lasts for 20 secs and has about a 1 and a half minute internal CD from my testing. It basically gave me 100% more to my absorption shield which bumped it up to 280%! pretty amazing but because it is a proc to you think its better or worse than the valor trinket. thoughts?
wear both.

???

Profit
It's not mutually exclusive with the valor trinket. SV being a proc on melee hit means it can proc when you aren't tanking, thus wasting the proc unless you are able to roll the blood shield (which risks running into the cap).
Its okay for everything outside tank swap fights. As far as stam trinket oprions, I'd prob consider Pride first, though.

VP trinket is amazing, mostly cause its controllable and has a non-stam passive :p

Gurthalak, Voice of the Deeps

[:1]Sooooo good. Easily 10% of my dps on every fight, and only the LFR one. Can't wait for the normal
I won that badboy in LFR while tanking and have since gone DPS because of how badass it looks.
I'm jelly. The sword looks so great.
My Dwarf buddy got it, and it looked a little underwhelming on him.
Probably looks great on a Tauren.
My friend just got it on his DK that I didn't even know he had

I'm quite jelly of it.
This weapon just plain kicks !@# tested it today on some LFR bosses after picking it up. Averaged 11k dps while up and 10% of my damage during the first three boss fights.
So good. So very very good.
I meant to type more on this thread but I was running out the door. I got it as a drop from the LFR obviously. Up until today I have been religiously DW but I love the skin of this sword so I wanted to try it. Spent like 300g to reforge (they must have upped the price on reforging, me thinks) runeforged it and tried out a LFR with some friends to test it. Omg. I have, for the most part, really good gear, so I generally top the meters... with this thing it's not even close. I was using Hand of Morchok and Heroic Obsidium Cleaver, so a 397 mh and 391 oh. Overage dps was about 30-33k on fights without a huge raid-wide dps increase. I did the LFR with Gurthalak and I was pushing out anywhere from 34-40k depending on the proc rate of the tentacle. Not sure if the rest of you are having the same numbers, but the tentacle of the old ones is doing from 7-12% of my dps on any given fight. It's nuts. If I get some trinket upgrades or even the normal Gurthalak as opposed to the LFR version it's gonna be gamebreaking :)
Ugh.

When rogues get Legendary wep. I get this wep. Combined with my 2pc13 for pvp. Sup free gladiator :P.

First step is to find someone who didn't play as if they ebayed like I normally do.
This sword is ridiculous. It mine as well be a legendary for 2her dps. To add insult to injury the mind seer the tentacles do also slows the target during the channel.

Proc is doing waaay too much atm. I dun see this lasting..
This sword is ridiculous. It mine as well be a legendary for 2her dps. To add insult to injury the mind seer the tentacles do also slows the target during the channel.

Proc is doing waaay too much atm. I dun see this lasting..


agreed. They're gonna nerf the proc 100%
This sword is ridiculous. It mine as well be a legendary for 2her dps. To add insult to injury the mind seer the tentacles do also slows the target during the channel.

Proc is doing waaay too much atm. I dun see this lasting..


agreed. They're gonna nerf the proc 100%


The last tier of the expansion? I find it unlikely.

If they pull a Sunwell, then yeah, it might get nerfed, but I doubt it.
Deleted by Kipas
2 of them dropped off madness in LFR. 1 warrior won them both.......
Tell me he was Fury. That would be amazing.

I need to change... I want to be a pro DK!

[:1]Hey, so I basically do around 22k dummy dps with my current gear. In raids with buffs I do 27-32kish dps.

Sometimes I'm really bad, I do around 25k dps in raid. Not sure what I'm doing wrong...
According to SimulationCraft I'm supposed to be pulling 35k with all raid buffs and dps CDs. The highest I've ever gotten in a raid where you don't receive a DPS buff from an NPC is around 33-35k dps.

How I basically DPS:
    Diseases
    Spam Obliterate
    Frost Strike til Obliterate is up again
    Save KM Procs when Obliterate is on CD for 2 secs
    Spam HB proc because of t13 2 set bonus
    Horn of Winter

It's more of a priority system right? I will spam FS until OB is up again, same with the HB procs. I also use blood tap to get a death rune going, then use OB again.

Please look at my gear and tell me how much I SHOULD be doing in raids. I tried using SimCraft but I'm trying to find a way to take out specific buffs when simulating DPS (if that's possible).

I also think it's an issue with my DoT uptime... I have seen the parses on WoL and it shows that I'm not consistent with applying blood plague... I'm currently improving that now.

I have tried the Masterfrost rotation. It is definitely doable but I am just more comfortable with the old playstyle. Plus sometimes you can't use Masterfrost on certain fights like Spine of Deathwing (have to keep certain adds alive and not AoE them to death).

Also correct my reforges or enchants or gems or anything you see wrong please.

I really need help )=... I've read the stuffs and I think I understand it... My guild is currently 7/8 normal DS and I'm barely doing 40k dps with Kalecgos' buff in the Madness of Deathwing fight...

All comments are appreciated! Thank you.

Edit: Oh and I'm DW Frost! Woops.
You might need to check your spec, your points seem scattered. No need for endless winter in any DS encounter. Icy reach is extreamly more effective.

Proper positioning will allow you to DPS with howling blast and not hit anything important. now seeing you play my first impression is your fault is playstyle or lack of proper (or no) keybinds.
Try reforging some haste to mastery. With the t13 2pc haste loses value quickly if you are using the procs.

Do also remember that the default setting for SimCraft is a patchwerk style fight. So any fight where you aren't standing completely still you'll see lower dps comparatively.
Looking at your spec you do not have 2/3 epidemic or 2/2 improved blood tap - this is a big loss. With 2/2 epidemic, it takes 1 plague strike to refresh diseases in between outbreaks. With 2/2 blood tap it takes 2 strikes, but both are essentially free as they're used with blood tap.

You're wasting runes every time you refresh diseases by not having points in one of these talents (but don't get both). You should be using Glyph of Pestilence as it still provides a 20% increase to Plague Strike damage from when it was the old Glyph of Plague Strike.

OK so I've looked at the following log of your Ultraxion fight.

http://www.worldoflogs.com/reports/rt-t9vh6u5lvoukdx1r/details/8/?s=3723&e=4033

Blood Plague uptime is 64.1% - should be above 95% for Ultraxion (accounting for time you phase out and it may drop off).

I have no idea why, but you used 47 Howling Blasts, but you only had 27 Rime procs. The only time Howling Blast should be used other than on proc, is if you have 2 frost runes and nothing else up at all. This is such a rare occurrence that I really don't think those 20 Howling Blasts were because of that.

I get the impression that it is your wasted runes and poor disease uptime that hold you back. This is a link to my own log on Ultraxion.

http://www.worldoflogs.com/reports/bguxojgtbtmjlrva/details/164/?s=6566&e=6869

Bear in mind there is only an 8 second difference between the length of our fights. (my fight is slightly shorter).

Obliterates are 80 against your 72
Frost Strikes are 105 against your 85

In 8 seconds less time, I used 28 more abilities. Given the RNG style of Frost DK this might not mean much - it's very possible that I simply had better RE procs. Though I think it might have more to do with your rune usage. Looking at the disparity between your Howling Blasts vs. Rime procs (they should be close together, they are 20 apart) tells me you are wasting your runes, which results in less Obliterates/Frost Strikes.

Disease uptime is also quite low, which can account for a decent amount of overall DPS lost. But I think this is more a spec problem than a player problem, as by not speccing Epidemic 2/2 or Improved Blood Tap 2/2 you give yourself no easy way of reapplying diseases.

Anyway there are lots of details I could go into to breakdown how you can improve, but I think these are the main ones. GL with it =)
I would need worldoflogs.com logs to really understand what you're doing wrong.

Edit:

Oh someone linked your log:

1. In a 5:10 fight you should be using Raise Dead (Ghoul) twice, once right at the beginning, and once somewhere in the middle of the fight, given that you know you won't get 3 Ghouls out due to the hard enrage being 6 Minutes you can save that second Ghoul cast for when Heroism comes up.
2. Frost Fever and Blood Plague Uptime should be close to 100%, you are shifted at most 1-2 seconds if you're timing your Heroic Wills properly, but you should be applying Blood Plague again when you're less than 5 seconds from it expiring. This will become easier once you spec into 2/3 Epidemic.
3. Pre-pot the fight, consume a Golemblood Potion as close to before the pull as possible, this gives you 25 Seconds of +1200 Strength to open the fight and you can Pot again once Heroism goes up because your cooldown will be ticking as you potted out of combat.
4. Looks like you had 91 Killing Machine Procs and you managed to consume 74 of them, that's about an 81% Conversion rate which is pretty close to what we want to try to achieve, obviously the higher it is the better, but not if it results in more of them being consumed by FS instead of OB.
5. You converted 62.5% of your OBs into Crits and 33.7% of your FSs into Crits, this is actually a pretty good ratio of consumption for KM procs but of course, anything that tilts it more in favour of OB without losing out on number of strikes thrown out will improve DPS.

Overall, you need to get more Strikes out per minute, but that's dependent a little bit on RNG, but also in how you manage your runes, however, you're hitting a very good consumption rate for KM (not letting too many procs override) and hitting a high conversion rate between OB crits and FS crits so you don't want to slip up there.

For reference, here's my log from last night and I know I made a lot of mistakes too:

http://worldoflogs.com/reports/rt-i7j0veh3ymbz940i/details/6/?s=6234&e=6576
Actually, the Glyph of Pestilence bug was fixed a long time ago: http://elitistjerks.com/f72/t125291-frost_dps_winter_discontent_4_3_a/p9/#post2016645. I just haven't gotten around to swapping mine out for Death Grip (useful for Warmaster).

I'm going to disagree with Ohai - using Howling Blast when you have a single F or D and not enough runic to Frost Strike is a DPS increase (it hits pretty hard by itself and gives you more runic that you can use to FS and hopefully proc RE to restart your engine). That said, I'm pretty sure his extra HBs were from the T13 2pc.

One thing you'll notice in both Ohai's and my parses (mine is here: http://www.worldoflogs.com/reports/rt-v9pdmggewih3w9er/details/5/?s=9169&e=9526, which was good enough to rank) is that Frost Strike was our most damaging ability, with Obliterate in #2. You have Obliterate in #1 and FS in #2. Don't be scared of using KM procs on FS. I pretty much ignore my KM altogether - it doesn't change my priority in any way, the way Rime does, because I'm still going to Obliterate if I have the runes and not too much runic and Frost Strike if I have too much runic or no runes for Obliterate (I might delay a tenth of a second or so to let a rune refresh to Obliterate, but only maybe). Obliterate might be the big showy star (who doesn't like critting for 50k or more?) but Frost Strike is the actual important spell because it procs Runic Empowerment and keeps your engine turning over. Your big fancy V8 engine won't do diddly without gas in it, and Frost Strike is what keeps the gas flowing.

You Death Striked a few times, which you should basically never do in a boss fight as Frost.

Take two points out of Chilblains and put them in Epidemic. Blood Plague uptime isn't really a huge deal for itself (Blood Plague made up less of my overall damage than my weapon proc), it's only important because you want your Obliterates to be fully boosted. The fewer U runes you waste on Plague Strike instead of half an Obliterate, the better.

Basically, my advice sums up as "learn to love efficient usage of runes and runic power".


One thing you'll notice in both Ohai's and my parses (mine is here: http://www.worldoflogs.com/reports/rt-v9pdmggewih3w9er/details/5/?s=9169&e=9526, which was good enough to rank) is that Frost Strike was our most damaging ability, with Obliterate in #2. You have Obliterate in #1 and FS in #2. Don't be scared of using KM procs on FS. I pretty much ignore my KM altogether - it doesn't change my priority in any way, the way Rime does, because I'm still going to Obliterate if I have the runes and not too much runic and Frost Strike if I have too much runic or no runes for Obliterate (I might delay a tenth of a second or so to let a rune refresh to Obliterate, but only maybe). Obliterate might be the big showy star (who doesn't like critting for 50k or more?) but Frost Strike is the actual important spell because it procs Runic Empowerment and keeps your engine turning over. Your big fancy V8 engine won't do diddly without gas in it, and Frost Strike is what keeps the gas flowing.

Basically, my advice sums up as "learn to love efficient usage of runes and runic power".


Two small notes I want to add on this to sort of expand the idea (which I agree with 100%):

1. It's always better to OB a KM proc than FS, but you should not be waiting a significant amount of time for an OB to come up if and sit on a KM Proc, that causes DPS loss through fewer RE procs and FS per min as well as overridden KM Procs.
2. FS and OB should be very close representation on your DPS breakdown, if you look at the top rankings on WoL some people have FS edging out and some people have OB edging out. If you have better RNG, you will see OB pulling ahead because you will have procced more RE's, connected more OBs with KMs, and thrown more OBs as a result of both those effects.

It's a very very careful balance between completely disregarding KM procs and using OB until runes are depleted and then FSing until you can OB again vs very carefully watching your Rune Timers, keeping the window at which matched pairs are fully depleted only as wide as the window you need to Frost Strike and trying to line up as many OBs with KMs as possible. Your engine is still capped by your RP generation model and some RNG, you aren't necessarily punished for very very short wait times within the minute (due to statistical chance).

My general rule for Rune consumption is dependent on how much RP I've got currently, if I can FS twice, then I'm going to put my runes fully depleted with 3 seconds or so and try to proc my RE, otherwise I'm going to let my runes sit a little bit in the off chance that a KM comes up and I can line up that Obliterate. I personally never wait more than 1-2 seconds of idle action for a KM proc, because that would end up sacrificing way too many strikes per minute but having that little lull when you have one set of runes already cooling down and just enough RP for 1-2 FS' you can afford to use a small delay to try to line up those procs.
Are you making sure to dps in Unholy presence?
@Greylus I see... I've always kept endless winter there. I'll invest the points into much more effective talents, thank you.

@Knave How much haste is enough? Currently I have around 82.62% haste and a mastery rating of 1547.

@Ohaidere The reason why I was using HB more was because I was trying out the Masterfrost rotation for that fight. It requires more spammage of HB than OB. But you're right, my disease up time is definitely an issue. Also I will invest points in the talents you recommended, thank you!

@Leihn Thanks! I always have trouble judging when the appropriate time is to use Raise Ghoul. And the balance is hard to get sometimes, especially when you hit FS a split second AFTER KM procs. Urgh.

@Favlos Yeah I did notice that most ranked frost DKs on WoL have FS as their #1. And I used death strike because I was going to die at some point, and wanted to see if I could survive... lol.

@Scarlen Yes I am haha.

Oh, you also only pillar'd once in 5 minutes.

That's unacceptable.
If you're having trouble remembering to use Pillar of Frost and/or Blood Tap, you can always macro them into Frost Strike since they don't trigger a GCD (trinkets too). It's not ideal since there is a bit of gaming you can play with Blood Tap, and at times you might want to delay Pillar of Frost for a few seconds. But no matter what, using Pillar 5 times in a fight will always be better than only using it 4 times regardless of timing.

On a fight like Ultraxion, start off by using a pot before combat starts. If you really want to maximize DPS, use Army before combat begins. Right away pop Pillar of Frost so that it can multiply the effect of your Golemblood Potion (or if it's macroed to Frost Strike just start up your rotation). Once Pillar is up summon your ghoul. You should always summon your ghoul when Pillar is, which is easy since the cooldown for Pillar is a multiple of the one for ghoul.

If doing this means your ghoul is down for Bloodlust/Heroism then that's fine. Two ghouls per fight is always better than one regardless of buffs.
Building on what Enderon said, since you use a proc trinket (Heart of Rage), set some sort of addon alert with Power Auras or Mik's Scrolling Battle Text to let you know when it's up. It should proc within the first few seconds of the fight - delay your Raise Dead until then. Your ghoul snapshots your stats at the moment of summoning, and therefore the effects of non-static stats (where "static" also includes semi-static stats like Vessel of Acceleration's crit and License to Slay's strength, which are stronger than static stats but not as strong as procs or use effects) are dramatically multiplied out of proportion to their effect on the rest of your DPS. Ideally, you'd have a prepotted Golemblood, a Heart of Rage proc, a Fallen Crusader proc, and a Pillar of Frost all up at once when you hit your first Raise Dead button (procs tend to desync later on, so don't worry so much about having everything up at once when Raise Dead comes up again, but you should always always pop it with Pillar).
I agree with the poster's above. Cooldowns are a necessity to doing better dps. I have my ghoul, pillar, synapse springs, trinket, and blood fury macro'd into 2 buttons for quick and easy access.

It is generally recommended to at least macro your ghoul + pillar so he gains the strength bonus, plus they line up perfectly every 3 mins.

Macro:
#showtooltip Pillar of Frost
/cast Pillar of Frost
/cast Raise Dead

If you want to macro a trinket with anything:

#showtooltip 14
/use Apparatus of Khaz'goroth
/cast Blood Fury

(14 is just the equipment slot for apparatus)

And disease uptime should be >95% but you've been addressing that already it seems.

As for how I start a fight, generally it goes like this:
-Outbreak
-Spam Oblit (waiting for procs)
- Once procs happen, pop your cool downs
-ERW if you need it
-Go on with the normal priority system from there, keeping up diseases and using cool downs when appropriate

obliterate bugged?

[:1]anyone else not seeing their obliterate damage especially when having killing machine proc?
No, sorry Mine has been going through just fine, with all the other dot damage and such going on it does flash quick though. If you don't already have your combat log up and when a fight is done just give a quick scroll up to double check you oblit damage.
Sometimes it's hiding while a DoT crit takes up the middle slot

Anywho, I MIGHT have noticed it not appearing a few times vs a Target dummy.

(Happened a few times, i was like o.o)
YES YES finally someone with my problem. with killing machine procs and i use obliterate sometimes the number dont show and to be honest i dont see any damage done >.>
Too much stuff going on to see it every time, but it shows up every so often.
Yeah, this happens on about half of my procs. Usually when I've got Varo'then's trinket up, and am trying to compare improved Frost Strike damage to regular Obliterate. >.<
Download MSBT. Problem solved.

what should my dps be?

[:1]alright so i recently hit 85 on this char and quickly got him geared, at first i thought i was doing pretty good dps but i keep hearing about Dks pulling like 35k dps in raids, and for me i generally only pull like 20-23k dps in raids, i just want to know what my dps should be with the gear i have and any suggestion on how to raise my dps (i know my gems and enchants could use some work im working on that now)
Gear is overrated. Your most important determinant of results is play. There's another thread on the front page (http://us.battle.net/wow/en/forum/topic/3657615450) where we're discussing the ins and outs of proper Frosting.

That said, there's a soloable quick questline that gets you an epic cloak: http://www.wowpedia.org/Elemental_Bonds.

ya i feel like i have the right rotation and all, and ya that quest bugged for me i have to wait for blizz to fix it b4 i can get the cloak

You need to update your gems for sure. Get them 40 str's in there...but that's not a 10k dps increase. Your weapons are ok, not great, but they work as placeholders.

Your gear pretty much resembles my dps set, and I do around 40k on the LFR bosses. As long as you have your priority right you should be doing more.

More or less, if you just keep your diseases up, hit your procs, Oblit > FS > HB...you should be up there.

DnD considered a disease?

[:1]So a guildie thinks that it is, and I don't, who's right?
It's not.
Damage over Time but not a disease. Pretty silly question really
Mechanically, 100% No, doesn't benefit or synergize with anything that is affected by Diseases.

Flavour-wise, I guess it's probably a disease type ability that's causing literal death and decay in an area? Or maybe you're rapidly accelerating time within that circle.
Deleted by Shippolo
Woohoo I won!

So Grip does /point animation now?

[:1]Anyone else not liking this, like, a lot?
GET OVER HERE!
Hey.. HEY.

HEEEEEY


*grips mob*


pull my finger
It does? Well poop.
I'm glad I'm not the only one who noticed. The Draenei /point animation looks derpy.
Did it on Mig here...Wow, that's weird.
So it does.

That looks incredibly stupid. I want the old casting animation back.

Or a new one where it's like, a pulling animation.
Yea i just got on my gnome dk an overhand pointing motion really???

does look horrible

-1 blizz designers
...I'm afraid to look, now.
its pretty bad. On male humans I point and the beam comes out of my chest.

"OVER THERE, CHEST BEAM OF GRIPPING!!"

DW FROST

[:1]IS improved frost presence needed was thinking about droping it and putting the 2 pts in to runic power mastery.

Also i'm in blood spec and tank gear atm.


kk thanks
I always put 2 points in runic power mastery ... unless you're pvping and need more ranged for some reason why wouldn't you put it in IFP, it's a dps increase.

Frost DK trinket help

[:1]What combination of the following trinkets i have is best? Hit cap is not a problem.

Heart of Rage Normal
Vessel of Acceleration Normal
Rotting Skull
Crushing Weight Normal
License to Slay
Darkmoon Card Hurricane
Essence of the Eternal Flame
Varothen's Brooch

On elitist jerks they value Darkmoon card Hurricane higher then the others that i have listed, but im not so sure since it does not have the highest base strength when compared to Vessel

Also i was thinking of replacing Heart of Rage Normal with Rotting skull for the increased strength on use (is higher then the proc from HOR) and reforging the crit to haste
DCH is good for DW because you proc alot more due to attacking faster. I would just follow what EJ says, they clearly know what they're talking about.
wich trinket would best complement dch? should i place it with another trinket that adds base strength? or with something with a chance on proc like hor or rotting skull?

Blood DK Mitigation

[:1]This is for a PvP Blood DK specifically, but I suppose the idea is relevant for really all classes, in both game types. Basically what I am asking is; am I doing this right?

For example:

Resilience: Reduces 40% of damage
Armor: Reduces 60% of damage
Blood Presence: Reduces 8% of damage

Damage I would normally be taking before damage reductions: 100

Mitigation math:
100 - (100 * 0.40) = 60
60 - (60 * 0.60) = 24
24 - (24 * 0.08) = 22.08

Damage I would be taking after damage reductions: 22.08

Is this correct?
Yes.

A shorter way to write it is like this:
(1-.40) * (1-.60) * (1-.08) = .2208

That makes it more apparent that the order of multiplication doesn't matter.
i would be interested in finding out where the meta gem magic damage reduction gem fits in as well as the 6% from blade barrier.

EDIT: basically looking for an equation for pvp physical damage reduction and pvp magic damage reduction
Just tack on the multipliers.

Complete DK physical:
(1 - resilience) * (1 - armor) * (1 - .06) * (1 - .08) * (1 - .10)
All of the inputs should be proportions, not %'s.

.06 is Blade Barrier
.08 is Blood Presence
.10 is Scarlet Fever

Magical:
(1 - resilience) * (1 - .06) * (1 - .08) * (1 - meta)

Resistances follow their own probability formula, but since it's a multiplier, the order in which it's applied is irrelevant. You would have to do a die roll to figure out what % resist you can get, but you could just multiply the above by (1 - average_resist). In a large sample, that's what it would come out to.
Yes.

A shorter way to write it is like this:
(1-.40) * (1-.60) * (1-.08) = .2208

That makes it more apparent that the order of multiplication doesn't matter.
But armor is for physical damage reduction and a lot of attacks are have 2 components (physical&magical), or you're versus a caster so it's worth noting:

(1-.40)*(1-.08) = 0.552 for spells



But armor is for physical damage reduction and a lot of attacks are have 2 components (physical&magical)


Conceptually, you're correct, but you left out Blade Barrier. You would multiply the corresponding portions by their corresponding reductions (physical with physical, magical with magical). See my other post for the formulas on both.
But armor is for physical damage reduction and a lot of attacks are have 2 components (physical&magical)


Conceptually, you're correct, but you left out Blade Barrier. You would multiply the corresponding portions by their corresponding reductions (physical with physical, magical with magical). See my other post for the formulas on both.
high5

resurrect as undead?

[:1]make us resurrect as undead once we're dead and make us have 35% increased damage and 75% reduced movement speed and 100% less hp and we die in 12 seconds but we can still use all our abilities and and and and and...

itd be cool to be able to be undead for a very short period of time. maybe a glyph or a talent.
It's funny that you propose that, because we used to have an Unholy talent that did that back in early Wrath.

They took it out because it was insanely good in PVP.
Granted - Lichborne, but it's only for 10 seconds and has a 2 minute cooldown.


~ I wish the new Heroic 5 man content wasn't so simple to beat.



(You see what I did thar?)
Those were the days. I can still remember getting to 2k with a Mage in 2s. He'd get killed, I'd raise him as a ghoul. I'd summon a gargoyle, I'd get killed and there would be three things finishing the other team off even though we were both technically dead. Ghoul detonate = priceless. My personal favorite was 1v2 ing the best horde/rogue team on the server. Crit heal ghoul sacrifice from 10% to full hps. Good times, also the unavoidable frost strike... Rogues would use evasion and I'd drink their tears... Those were the days of the 'hero class'. Oh well, fun while it lasted.
It's funny that you propose that, because we used to have an Unholy talent that did that back in early Wrath.

They took it out because it was insanely good in PVP.


I wish they'd give us that back as one of our talents in MoP.

Maybe scrap the Runic Empowerment/Corruption/Blood Tap tier and give us something undead-flavoury.

Not enough tiers it feels.

Trinket Question

[:1]Which 2 are better for better overall damage?
For 2W Frost.

Heart of Rage
Vessel of Acceleration
Varo'then's Brooch
Heroic Heart of Rage >>>>> Vessel of Acceleration > Varo'then's Brooch
Thanks for the Reply!

Death Strike 4.3 and PVP

[:1]Well done Blizz you managed to kill any interest I have in playing my DK in PVP at least till you unbreak the change made to Death Strike.

My survivability now sucks alot....I used to in some cases as frost or unholy go toe to toe with other dps classes now that is much much harder given that Death Strike will no longer heal up to 20% of my health when I use it or there abouts if Glyphed with 4.2 Dark Succor.

The Glyph now requires me to kill someone before it will heal up to 20% health? are you serious???? so while other classes are kiting me and or self healing, if I manage to kill them somehow I then can heal up to 20% if I have some one close to attack? and then it only works once until I kill some one again????...what if im on 5% health at the end of killing some one, how do I recover quickly to prevent being insta killed?????? it was bad enough having to wait for runes to be able to use the ability in 4.2 at times surely that was penalty/balance enough????

Now the other change is Death Strike heals up to 20% min of 7% of damage sustained in last 5 secs....so now I'm going to get kited to bits once people understand how the dynamic works....also the other fail point is this is a time based damage absorber not and healing mechanic....this is total weak sauce....I really don't understand....most other melee classes have good self healing or the ability to heal by them selves, it now seems our most reliable form of healing as a DPS DK in BG's is bandage or food LOL!

Seriously Id like to know why you thought this was such a good idea?? it was not an unfair mechanic in 4.2 for PVP DK's.... The way I look at it now DK's will become more scarce as a result....
Point to note melee classes that can heal/self heal reasonibly currently

Warriors, Rogues, Druids, Shamans.....
you do have death coil. IMO glyph into that if u have problems self healing. pop lichborne on full runice power u can get 4 DC into yourself! not so gimped are we
Deleted by Darkrachet
just fyi this was nerfed in 4.2 not 4.3.

it's been a mini victory rush effect for a whole major patch now and you're just now complaining?
Deleted by Shippolo
spec blood.....problem solved
Deleted by Hamadan
Learn to play. Stop relying on spamming Death Strike to win.

How are Death Knight's in PvP?

[:1]Hello everyone, after being a pve nub for a while, decided to make a character exclusively for PvP (rated bg's, arenas etc..) Now, I wanted him to be melee and not ranged so that narrowed down the choices a lot. I definetly, wanted him to have lots of survivalbily so that narrowed it to Ret or Frost/Unholy DK, and I have personally played a retribution paladin but did not like the proc type of combat it revolved around. And this is from what I've seen in random bg's nothing that I know 100%.

So now that I have chosen DK, I want to ask you guys a couple of questions.

1. Overall, are they considered a good pvp class? Can they survive alot? Do they have many tools to escape situations?

2. Do I have choice between Unholy and Frost or is it only Frost?

3. Are they good without PvP gear or they only shine with the maxed out pvp gear?

That is all, Thanks.

1. Sure depending on your environment

A. Frost has been great for RBG very low survivability compared to the other two specs but with a healer behind you you're gonna destroy w/e you come across frost is also great on healers in areans coupled with necro stacking/slows/snares they can be pretty deadly in general. If you're running solo bgs as frost you're at times gonna wanna bash your face into the desk as many ranged classes can come and solo you without much problem

B. Blood- My blood PoV is strictly from an rbg FC standpoint. They are amazing probably best behind warriors for FC and the dmg they put out is by far much bigger then any other tank spec. Downfall is you're easily kited a lot of the time ignored if you're focusing on offensive simply because of the lack of snares/slows you have you're limited to DG and chains of ice (which is garbage as blood) Other then that you'll be happy living forever

C. Unholy i have no clue haven't touched the spec in cata although i've seen some amazing unholy dks with necro being one of your main strikes makes for a healers worst nightmare you get your ghoul stun which is a nice couple with silence coming right after for the kill but yea!



2. To me this is the one class that has viable use in all three specs as far as RBG/Arenas/BGs are concerned

3. No class is gonna be good without pvp gear ever so to answer your question no there not good...even the blood dks with 0 resil suck so you're best off either buying the blue gear or just suffering through the slow grind


GL hope this helps


You don't have many tools to escape situations. Aside from proactive use of AMS, DKs don't have avoidance/escape cooldowns (you will never cast Hungering Cold if anyone not already stunned is paying attention to you). All your CDs revolve around soaking damage, because you're probably not getting away from anything without significant outside help.

I'd call DKs good, though I have zero experience in RBGs, being in a 10man guild where 5/10 of the players hate/avoid/stink at pvp, on a server with very few options. You are great against casters, and less good against most other melee (no idea about 4.3 ret paladins, but they could generally be rofl'd prior to the patch). But there is certainly a niche.

You can spec whatever you want, assuming it has synergy with your partners' specs. Going UH on a burst-oriented team, for instance, may not the best idea. Actually, frost in general remains better, but it's getting to the point that a lot of casual types don't know how to react to an Unholy Death Knight anymore, because you never see them (the opposite of the way it was in late LK and early cata!). So again. Niche. Note that the other portion of the playerbase will relentlessly kill your ghoul, making you hate life because it is still on CD and you can't summon another. Also note that the Unholy ghoul is currently pretty bugtastic (I think all pets are, but the ones with summoning CDs hurt a lot more), and he may lose his action bar or despawn at random.
We can put out enormous pressure that can make healers cry. On the bad side melee tears us a new one. Vs. casters we do very well.
1. Were a little weak, but its still possible to do good. For survivablilty we have 2 heals and a shield, The shield is only good for magic users, And the healing is decent but very predictible so it may become hard to use them. For escape situations, we have non at all. Its hard for a DK to escape unless you have alot of cover to break LoS, if not you will mostly be forced to fight untill you or then enemy dies/escapes.

2. Blood is only good for normal BGs/Being FC, if you want to do anything more I think its best to go go Unholy or Frost. Unholy is a little more anti-caster while Frost is the glass cannon.

3. Like all classes, it best to have PvP gear.

and like Ohgodfleas said, we are very anti-caster but melee will tear you a new one.
UH is win right now...on that note, roll a rogue or feral druid if you want survivability.

As for me? I shall stick to ticking random bg'ers off because everyone wants to bonk the blood dk and then complain about being eaten on the forums.
1. Were a little weak, but its still possible to do good. For survivablilty we have 2 heals and a shield, The shield is only good for magic users, And the healing is decent but very predictible so it may become hard to use them. For escape situations, we have non at all. Its hard for a DK to escape unless you have alot of cover to break LoS, if not you will mostly be forced to fight untill you or then enemy dies/escapes.

2. Blood is only good for normal BGs/Being FC, if you want to do anything more I think its best to go go Unholy or Frost. Unholy is a little more anti-caster while Frost is the glass cannon.

3. Like all classes, it best to have PvP gear.

and like Ohgodfleas said, we are very anti-caster but melee will tear you a new one.


Note that Blood is the reverse of that last line. It has a hard time with casters that can keep their range, but will normally leave any melee - including fellow DK's - dead at their feet with 100% health.

Blood really plays something like it's own class at the moment. A pretty overpowered one, at that.
1. Were a little weak, but its still possible to do good. For survivablilty we have 2 heals and a shield, The shield is only good for magic users, And the healing is decent but very predictible so it may become hard to use them. For escape situations, we have non at all. Its hard for a DK to escape unless you have alot of cover to break LoS, if not you will mostly be forced to fight untill you or then enemy dies/escapes.

2. Blood is only good for normal BGs/Being FC, if you want to do anything more I think its best to go go Unholy or Frost. Unholy is a little more anti-caster while Frost is the glass cannon.

3. Like all classes, it best to have PvP gear.

and like Ohgodfleas said, we are very anti-caster but melee will tear you a new one.


Note that Blood is the reverse of that last line. It has a hard time with casters that can keep their range, but will normally leave any melee - including fellow DK's - dead at their feet with 100% health.

Blood really plays something like it's own class at the moment. A pretty overpowered one, at that.


Trolllllll.......

Frost DW weapon speed question

[:1]Hey folks. I did a search and read the stickies but I did not find any mention of DW weapon speeds.

My question is: Is there a OH/MH weapon speed preference ? For instance rogues use a fast speed weapon and slower speed weapon. Are DK's the same or do we use equal speed in both hands ?
Also is slower weapon speed preferred or is faster preferred ?

If memory serves me, I remember reading something along the lines that duel wielding DK's needed a slow weapon in each hand for best dps output. Didn't know if I was right or not so I asked :P
Slowest weapon possible in both hands.
Ok thanks, thought as much

Blood tap for blood pvp

[:1]I am not sure how to use this ability correctly. The only thing I can think of would be to macro it to my CoI, BS, Stangulate and Rune Tap.

Any suggestions?

Season 11 Gear

[:1]http://www.wowheadnews.com/blog=195681/4-3-preview-season-11-pvp-sets#.

Scroll down to Dks.

It's pretty cool I guess, not diggin the helmet though(First till I'll ever be with Display helmet off on my Dk) I'm still considering wearing it though.

Discuss.


---------------
Paladin one looks jaw dropping. Very happy I decided to make another one to 85. Shoulders remind me of tier 7 Dk.
Good god, that paladin set.

EDIT: Also, the asymmetrical shoulders for some of the classes are a nice touch.
holy freaking god horn overload ~_~
DEAR SWEET JESUS KILL IT WITH FIRE!!!!!!!!!!

J/K the helm and shoulder need to go tho they really overdid it.
and I'm not a fan of transmorging in pvp so I dont approve of just "switching" it
I like it besides the shoulders, there way to big just like S9 and S10.

Id rather have a grey pally S11 with a few skulls.
it isnt very often that i dont like a set, especially for melee classes

this is one that i do not like
Ehh... I dislike most. xD
looks like total crap

prety glad i have this paladin to
Just...











UGH...
I like the black/green one. The other 2 color schemes aren't very "death knighty". Beige and grey? Light purple with some light blue and baby blue eyes? wot?
s11 DK it's bad design from blizz..

Release it please!! and re-design againt..
I think it looks quite good. Actually looks like it's meant for battle.
Not too bad imo....compared to the Hunter/Warrior Helm pieces..LOL
I was expecting something..........well..............more dk looking i guess would be the correct statement? transmogrification is ftw i suppose.
It's probably my least favorite set this season.
Do hate.
i like this the new set this s10 looked like a doomguard good job art team
ugh...paladins set look like modern art

/barf

edit:

hunter set helm looks super ugly

warrior's i would love to see that on a orc lol or a taurent

rogue set on females... serously blizzard?? wtf?
alright everyone you know how to kill a female rogue just stab their boobs
Looks like a semi-remake of the T2 Warrior (similar style) set but for DKs. Cool.

None of this matters.

Trans. your gear if you don't like it. Derp.
you dks are complaining? rofl look at the shaman gear its bad please do it again blizzard
Warriors and hunters look very age of conan. not the worst looking pvp gear i guess.

A DK to PVP w/ me?

[:1]I'm on Kel'Thuzad right now, but I have a spot saved on Illidan.